PokéBonk Patch Notes

PokéBonk patch notes are read from the official client’s versioned changelog. This snapshot contains 60 entries and identifies game version v0.8.34, build mvlr7rzv. Browse the source notes first, then use our editorial reading guide to decide which changes affect your next run.

Game data v0.8.34 · build mvlr7rzvPage updated

Official update archive

Official client notes, preserved as source text. Snapshot fetched . Editorial interpretation follows the archive.

Showing 60 of 60 source entries

v0.8.341 note

Build: mvlr7rzv · Link to this entry

  • Co-op: if your browser blocks player-to-player connections, the game tells you what's wrong and how to fix it.
v0.8.332 notes

Build: mvlqq1b1 · Link to this entry

  • Co-op: the room only lets you pick maps and difficulties the whole team has unlocked, and says who doesn't have the chosen one.
  • Co-op: if a teammate has an old version of the game, their seat says so in red and they get the reload notice.
v0.8.327 notes

Build: mvlpt06j · Link to this entry

  • Co-op: if your network doesn't allow a direct connection, you now go through our own server. No more getting stuck on «Connecting…».
  • Co-op: «Start!» waits until everyone is connected with everyone, and the room warns you if someone has another version of the game.
  • Co-op: every enemy chases the nearest trainer, and the boss attacks whoever is next to it.
  • Co-op: to move to the next zone you all have to be in the portal, and the portal opens in the same spot for everyone.
  • Co-op: altars you have to stand in charge with everyone inside, and captures are shared: each of you throws your own Poké Ball.
  • Co-op: your teammates move smoothly, show up on the big map, carry their HP in numbers and you can see their attacks.
  • Co-op: when you're out, the camera follows a teammate smoothly, and Space switches teammate.
v0.8.317 notes

Build: mvlkuuyd · Link to this entry

  • More FPS in long runs, especially in Survival past 100 minutes and at the end of each zone.
  • New in Settings → Graphics: "FPS limit" (unlimited, 30, 60, 90, 120 or 144).
  • Bosses and mini-bosses show their status conditions under the health bar: burned, poisoned ×4, paralyzed, asleep…
  • Fixed: the level on the results screen and in your profile is no longer cut down (a level 1000 showed as 423).
  • Mastery Looks: the near-impossible challenges (like not evolving) are replaced by new ones, and the run summary now shows the hits you took.
  • Co-op: to revive a teammate, go next to them and hold E.
  • Co-op: the season records and rivals shown in a run are now those of the team leaderboard.
v0.8.309 notes

Build: mvlcb7hh · Link to this entry

  • Co-op: the room, redone from top to bottom: the destination, your team, a big chat that is easy to read and your friends always in sight to invite them.
  • Co-op: the room tells you where your team stands on the ladder for that map and difficulty.
  • Co-op: the entry screen now shows the co-op ladder, with your best team, and your invitations in sight.
  • Co-op: change Pokémon by tapping your own card, share the room with its link and report a bug right from the room.
  • You no longer lose a capture if you go through the portal with the Poké Ball still in the air.
  • More FPS with the Ultimate charged, meteors and Mew's Bubble, and a new option in Graphics: «Enemies drawn».
  • Fixed black screens and flicker, keyboards where only W worked and the pause opening by itself.
  • Mobile: the joystick no longer gets stuck, the touch camera responds better and fullscreen stays in landscape.
  • The season panel in the menu shows figures in millions again.
v0.8.2914 notes

Build: mvl14oup · Link to this entry

  • Co-op: pick your Pokémon from the usual League screen, with your Team and the Wardrobe. Your teammates see the look you wear on your card.
  • Co-op: new room chat, with quick phrases and a bubble over the writer's card. Messages are deleted when the run starts.
  • Co-op: inviting is easier even with lots of friends: search, online friends first and «Invite everyone online».
  • Clans: if the leader goes 7 days without logging in, leadership passes by itself to the most active officer.
  • Clans: the leader can set requirements to join (League Pokémon, wins, account age or global place), and every request shows a summary of who sent it.
  • Clans: new Guide tab, for members only, where the leader and officers write the clan's rules, goals and strategies.
  • Clans: the streak card no longer floats huge over the board's messages.
  • Lavender Tower: you no longer get trapped inside the stairs (by jumping, Ultimates, teleports or dashes), Poké Balls no longer appear under them and the bell at the top no longer sits inside a pillar.
  • Lavender Tower: ghosts no longer hide in the stairs, the last ones of each wave don't get stuck and Marowak warns before its Lament.
  • The Wardrobe and the League scroll properly on phones, tablets and foldables.
  • Big numbers use B, T and Q (billions and more) for damage, KOs and rankings.
  • Trainer card: your title has its own label and «Specialist in» only shows Pokémon titles.
  • Fusions: their card shows when radius and cooldown are at their cap. Shield and golden HP no longer cover each other on the health bar.
  • Fixes: the run clock is visible again, sound is back on Mac, the Pokédex no longer mixes up shiny Hitmonchan with Hitmonlee and the four legendaries achievement counts sanctuaries won before.
v0.8.282 notes

Build: mvkwzlv4 · Link to this entry

  • Fixed: if a run was saved late, the next one could be rejected by mistake.
  • We have suspended 26 more accounts for cheating, and the anti-cheat now catches edited stats and experience sooner.
v0.8.274 notes

Build: mvksj8bd · Link to this entry

  • New Wardrobe in the League: pick each Pokémon's look and try it on before equipping it.
  • Two Mastery Looks per Pokémon (Magma, Game Boy, Galaxy, Holographic…), earned with challenges in the new «Looks» achievements category.
  • Classic Shiny: the official colours of old. It shows up very rarely in runs with a golden glow; catch it to unlock the look for its line.
  • Your Team: star up to 6 favourites. They come first when picking a Pokémon and on your trainer card.
v0.8.266 notes

Build: mvkp924q · Link to this entry

  • Lavender Tower: you no longer get stuck on the stairs, the last veiled ghosts reveal themselves and Bill's Machine shows up every 3 floors.
  • Very long Tower runs can now be finished and saved.
  • Chests, captures and Super Balls can be seen from afar with a beam of light, and enemy shots stand out better.
  • On iPhone you can make the game play sound even in silent mode (Settings → Sound).
  • If a run never gets going, a few hours later you get back the Bag items you spent.
  • Fixes to Revive, level-up, the Ultimate, fusions and clan names.
v0.8.254 notes

Build: mvjzbutg · Link to this entry

  • Better performance late in a run and with big hordes: fewer piled-up effects, lighter map objects and less stutter.
  • Strikes and Charges with a lot of area no longer slow the game down in the Final Swarm.
  • If your graphics card is struggling, the resolution now adjusts itself on High quality too, to keep your fps up.
  • Fusions: tweaks so they feel better.
v0.8.245 notes

Build: mvjt4pou · Link to this entry

  • Archive presets no longer cover the items on phones: the one in use updates itself, and you can create and delete them.
  • The League's Shiny filter also shows shinies of Pokémon you haven't recruited yet.
  • On iPhone, sound comes back after a call or when you return from another app.
  • Graphics that fail to load are retried more, and claiming rewards retries when the server is slow.
  • Buying in the Lab and claiming several achievements in a row is faster and uses less data.
v0.8.231 note

Build: Not provided in source · Link to this entry

  • Leaderboards, clans and menu purchases respond faster at peak hours.
v0.8.221 note

Build: Not provided in source · Link to this entry

  • The anti-cheat is more precise: your legitimate runs no longer get held for review, and a new Time Trial cheat is blocked.
v0.8.211 note

Build: Not provided in source · Link to this entry

  • Starting over from Settings → Account can be done once every 7 days.
v0.8.201 note

Build: Not provided in source · Link to this entry

  • More server improvements for peak hours.
v0.8.191 note

Build: Not provided in source · Link to this entry

  • The server holds up better at peak hours: less waiting when saving runs and opening the leaderboards.
v0.8.181 note

Build: mvjge531 · Link to this entry

  • Server updates no longer cut your connection: you can keep playing while they are applied.
v0.8.1710 notes

Build: mvjelbx9 · Link to this entry

  • Fixed several fusion bugs: they now perform as they should and no longer ignore extra projectiles. We have adjusted the rankings of players who used this feature.
  • Your Pokémon no longer keeps walking on its own after pressing Esc.
  • Clan: you can sort it by Survival and refresh the clan finder.
  • Claiming event rewards no longer fails when the connection is slow.
  • The few-items and no-vitamins achievements count what you carried at any point, not just what you had left at the end. Selling the Max Ether or the TM Case returns vitamins and moves to their normal cap.
  • Boss rewards drop farther from the portal, and if you leave any behind, the portal asks you to confirm before entering.
  • Pause: damage per second over the last 15 seconds, plus the total.
  • Archive templates: save up to 3 and switch them when starting a run too.
  • Zoom on the big map with the wheel, by pinching or with the buttons.
  • The Fairy Feather has its icon, the Ultimate notice no longer covers the boss bar, easier-to-read text and a better view on foldable phones.
v0.8.162 notes

Build: mvjbfnys · Link to this entry

  • Pause Fusions: the list now scrolls and no longer spills off the bottom.
  • Event ranking revamped: Tower header, podium and your place always in view. The Trainers and Clans buttons are no longer hidden.
v0.8.152 notes

Build: mvj9nc64 · Link to this entry

  • The game loads faster and holds up better when lots of people join at once.
  • Lavender Tower victories that were wrongly rejected now count.
v0.8.1413 notes

Build: mvj83iug · Link to this entry

  • You can now pick a Pokémon's shiny look even if it also has the Spectral look.
  • Lavender Tower: you no longer walk through the stairs. Walk up them once the floor is cleared.
  • Lavender Tower: no invisible walls, Meowth no longer blocks the stairs, the Ectoplasm Armor prize arrives and the “No Light” achievement can be earned.
  • Finished runs are no longer lost if the server hiccups: they are sent again.
  • Esc no longer takes you out of full screen in Chrome and Edge (hold Esc to leave).
  • The camera responds again after closing the map or a menu, without having to click.
  • Bill's Machine: before fusing you see the type, whether it's Physical or Special and its numbers. And the fusion table is in Moves and in the pause menu.
  • More FPS with big hordes at every quality.
  • New in Settings: “Effect brightness”, and “Reduce flashes” removes full-screen flashes.
  • Faster slot machine: you can skip the animation.
  • The pause menu shows what you've banished, and selling to Meowth asks for confirmation.
  • Event ranking revamped: tap a name to see their profile.
  • The Pokédex achievement now completes with all 151 seen.
v0.8.130 notes

Build: mvilprw2 · Link to this entry

    v0.8.120 notes

    Build: mvikej0h · Link to this entry

      v0.8.111 note

      Build: mviima1a · Link to this entry

      • The game recovers if an update leaves a blank screen: Ctrl+F5 is no longer needed.
      v0.8.101 note

      Build: mvih57pt · Link to this entry

      • Fixed an issue that prevented some runs from being saved after reconnecting.
      v0.8.91 note

      Build: mvig5umr · Link to this entry

      • The server copes better when lots of players join at once.
      v0.8.81 note

      Build: mvidtket · Link to this entry

      • If you beat Rocky Desert in Season 1 and Storm Coast showed as unlocked but wouldn't let you play, you can get in now.
      v0.8.71 note

      Build: mvid7svw · Link to this entry

      • Season 2 has started over from scratch: leaderboards, clan points, rivalries, missions, streaks and clan records.
      v0.8.62 notes

      Build: mvicy133 · Link to this entry

      • Runs started in Season 1 and sent in when Season 2 opened no longer count on its leaderboards or toward clan points. They're still in your history.
      • The server copes better when lots of players join at once.
      v0.8.53 notes

      Build: mvibj6co · Link to this entry

      • Survival: after the first hour, the horde never stops speeding up. No build can run away forever.
      • In Survival, movement speed above ×3 is less effective.
      • Shed Shell: sliding makes you invulnerable for 0.35 s and recharges in 0.8 s, so it can no longer be chained endlessly.
      v0.8.42 notes

      Build: mvi592kj · Link to this entry

      • Trainer cards now show where each run came from: the mode (Classic, Survival or Lavender Tower), the region and difficulty, the Time Attack medal, fusions and Bag items.
      • The last 20 runs can be filtered by mode, and the card shows your best Lavender Tower floor.
      v0.8.31 note

      Build: mvi3a1md · Link to this entry

      • New in-run music: four tracks, one picked at random for each run (legendary bosses keep their own).
      v0.8.21 note

      Build: mvi2aphx · Link to this entry

      • The clan showcase now says which leaderboard each trophy is from: KOs or Survival.
      v0.8.11 note

      Build: mvi20e2v · Link to this entry

      • Titles that aren't a Pokémon's, like PokéBonk Pioneer, now show their picture and how they are earned.
      v0.8.08 notes

      Build: mvi16p2k · Link to this entry

      • Season 2 is here! New leaderboards, and time trials now give prizes too.
      • Two new maps: Storm Coast, with Zapdos, and Celestial Glacier, with Articuno, plus 12 new guardians, each with its own mechanic.
      • Move fusions at Bill's Machine: combine two maxed-out moves and free up a slot.
      • 24 new items, 5 vitamins, 3 shrines, mega crits, TMs as power-ups, the ground slam and the Pokémon Egg.
      • Halloween event "The Night of Lavender Tower": climb the tower, collect Candles and win prizes until November 4.
      • Clans come to life: board, weekly missions, rivalry, levels, streaks, records and up to 200 slots.
      • Redesigned main menu, new achievements and Lab upgrades.
      • Season 1 players get a gift in their mailbox: the Kanto Pioneer avatar and the PokéBonk Pioneer title.
      v0.7.102 notes

      Build: mvgy3iyx · Link to this entry

      • We have suspended another 172 accounts for cheating or being bots before the end of the season, and their records are off the boards.
      • More protection against cheats and bots: when you create an account, Cloudflare checks that you are not a robot (you will almost never have to do anything).
      v0.7.91 note

      Build: mvgtm5jn · Link to this entry

      • Guest accounts not used for 60 days are deleted: create an account to keep your progress forever.
      v0.7.87 notes

      Build: mvgfxz8a · Link to this entry

      • The Banish button works again: pick the card and press it again to confirm.
      • Very long runs no longer make you invincible, and stunned enemies move again.
      • Leaderboards and run saving load faster.
      • Meowth's shop shows full prices and the restock button is now at the top.
      • If you turn fullscreen off, it no longer turns back on every run.
      • Lifesteal and Projectiles show their decimals, Rain Dance counts for the soaking task and the slot machine closes with Esc.
      • At the end of each season the team reviews the leaderboard and hands out the rewards by hand, and every winner gets their results in the mailbox.
      v0.7.77 notes

      Build: mvfvryqv · Link to this entry

      • We suspended 11 more accounts for cheating, and their records are off the leaderboards.
      • Survival no longer turns into slow motion in runs over an hour: Night elites respect the enemy cap.
      • “My attacks opacity” now also fades solid shots, like Razor Leaf or Sludge Wave.
      • Your attacks no longer hit a Pokémon that is ready to catch, and the boss’s Great Ball no longer lands out of reach.
      • If you’re removed from a clan you get a notice in your mailbox, and on mobile Battery saver no longer turns itself back on when you reload.
      • On mobile you can tap the version again to see what’s new, and the Research notebook and the report form scroll.
      • The pause key can now be changed in Settings, and Ctrl+D no longer bookmarks the page mid-run.
      v0.7.64 notes

      Build: mvfpe5rn · Link to this entry

      • The Reroll, Skip and Banish keys on level-up are now F, X and Z, so you no longer skip a level-up while walking backwards or casting your Ultimate.
      • Windows that pop up mid-run ignore keys for a moment, and any keys you were already holding.
      • Banish asks for confirmation: tap the card again to banish it.
      • Esc opens the pause again without leaving fullscreen (hold Esc to exit).
      v0.7.52 notes

      Build: mvffzczn · Link to this entry

      • We've suspended another 38 accounts for cheating, among them the No. 1 of the global ranking, and their records are off the boards.
      • More protection against cheating: invulnerability, made-up runs, and XP or stats edited from the start.
      v0.7.49 notes

      Build: mvexvs3z · Link to this entry

      • Weekly tasks progress again, and what you played since Monday now counts.
      • Fewer crashes on mobile when moving to the next zone or entering the sanctuary.
      • R, S and B keys to Refresh, Skip and Banish on level-up, and E to spin the slot machine again.
      • New «Uninterrupted Ultimate» setting: no slow motion or banner. It turns on by itself with Auto Ultimate.
      • The pause screen shows each move's damage per second and your Ultimate's, and move sheets show how much boosts and passives give.
      • The glossary is now on the Pokémon select screen too, and the Pokédex opens on the shiny if you have it.
      • When you banish a move's upgrade, the card warns that it won't upgrade again this run.
      • Esc takes you out of fullscreen in menus again.
      • We've banned another 45 accounts for cheating, and there's more protection against it.
      v0.7.32 notes

      Build: mvekcp7c · Link to this entry

      • The server now has much more room to handle everyone who's joining.
      • The per-Pokémon leaderboard list loads faster.
      v0.7.24 notes

      Build: mvecwz5c · Link to this entry

      • We have suspended 47 accounts for cheating, and their records are gone from the leaderboards.
      • Freed up, among others: #1 in Time attack on Viridian Forest (Normal and Nightmare) and Rocky Desert (Nightmare), #2 on Viridian Forest (Nightmare) and Rocky Desert (Normal), #3 on Rocky Desert (Hard) and #17 in KOs on Viridian Forest (Normal).
      • Dozens of spots on the Pokémon leaderboards are free too, including #1 for Mankey and #2 for Abra. If you moved up, this is why.
      • More protection against cheating on the leaderboards.
      v0.7.12 notes

      Build: mve6djls · Link to this entry

      • Fixed the purple screen covering the move list in «See all its moves» and «Still to get».
      • Level-up cards no longer pop up the move sheet on hover: the full numbers are in the pause menu.
      v0.7.08 notes

      Build: mve4qxzk · Link to this entry

      • The guardian's altar, the shrine and the portal always show on the big map again. Plus: map markers, a north-up minimap and the map without pausing by holding Tab.
      • Runs get lost far less: fewer crashes on mobile, «Keep playing without image» if the image is lost, and the run saves itself even if the connection fails at the end.
      • Every move has its sheet (damage, cooldown, range and what boosts it), there's a glossary, and you can check your build while picking an upgrade (Tab).
      • Meowth raises his prices if you buy a lot from him without opening Poké Balls, and paid Poké Balls let you pick from 3 items.
      • Controls: rebound keys now save, adjustable controller dead zone, auto Ultimate toggled with the Y key, and WASD works again in Firefox.
      • Fixed bosses whose HP wouldn't go down, shinies that vanished when you caught more than 3 in a run, and Pokémon stuck showing as Poké Balls.
      • In Settings → Account you can change your name, start over or delete your account, and you can now sign up with a name in any language.
      • A Lab guide the first time you enter, tips during your first three runs, and a more compact interface on mobile.
      v0.6.43 notes

      Build: mve16avz · Link to this entry

      • Fewer honest runs sent to review by mistake, especially ones played on a bad connection.
      • You can hide the corner items in Settings → Interface, and a long build no longer covers the minimap.
      • In Safari, sound now comes back on its own when you return to the game from another window.
      v0.6.32 notes

      Build: mvdmwnj4 · Link to this entry

      • Runs recovered after the game closes are no longer rejected by mistake, and the ones rejected that way are now saved.
      • Tougher on cheating: edited money and zones cleared without dealing damage are rejected and get the account suspended.
      v0.6.24 notes

      Build: mvd1mlac · Link to this entry

      • Training no longer drops to zero in long runs: every level gives at least a third of what the first one did.
      • You can bind any action to the middle, right or side mouse buttons in Settings → Keys.
      • Auto-run (T) only lasts for the current run, shows on screen while it is on and turns off when you move back.
      • Fixed: attack effects that stayed on the map of the next run, and the «Save to account» form, which could erase what you typed.
      v0.6.14 notes

      Build: mvcyre6x · Link to this entry

      • Guest accounts no longer lose their progress when you press “Exit” and sign back in.
      • Level-ups offer all their cards again, even when you only have one move slot left.
      • The big map key can be changed in Settings → Keys, and “Taught by” shows each Pokémon’s portrait and name.
      • Fixed: the Pokémon you were trying to catch vanished if you evolved nearby, the Friend Ball said Master Ball, items overlapped in the pause menu, and the arrow keys or gamepad moved the cards on their own.
      v0.6.02 notes

      Build: mvcty1w4 · Link to this entry

      • On mobile, the home screen no longer flickers or shakes with the battery saver on.
      • The big map and the minimap only show what you have seen: they no longer reveal the guardian's altar, the portal or what is left in the zone.
      v0.5.81 note

      Build: mvcsavr0 · Link to this entry

      • “Play with different species” now counts every species you've played, not just those of your last 30 runs.
      v0.5.79 notes

      Build: mvcrs9ub · Link to this entry

      • If your browser closes, reloads or you lose your connection, your run is no longer lost: when you come back it's saved with everything you earned, shinies included.
      • Pokémon no longer show up as Poké Balls: the zone waits for them with a loading bar, and the game downloads much less after each update.
      • New languages: Traditional Chinese, Korean and Russian.
      • Big map (M key), compass points on the minimap and, once the guardian falls, everything left to pick up is marked.
      • You can now see every move each Pokémon can learn, and the build of your runs and of other trainers' runs.
      • Much better controller support: you no longer pick an upgrade by jumping, and you can do everything without a keyboard. You can also change every key and button.
      • Auto-run, auto Ultimate, separate opacity for your attacks, a farther camera and subtle candies in Settings.
      • On mobile: Meowth's prices show, the joystick and camera respond better and there's a battery saver.
      • Fixed: Meowth freezing the run when everything was maxed, achievements that came back to be claimed, Sludge Wave that stopped firing, the portal that vanished and music that didn't come back.
      v0.5.63 notes

      Build: mvcn1a38 · Link to this entry

      • New option in Settings → Graphics: “Hide my attacks”, for smoother play when the screen fills with effects.
      • Fewer honest runs go to review because of connection drops or minute 45 of Survival.
      • Tougher on cheating: a suspended account can no longer be dodged by opening another one.
      v0.5.51 note

      Build: mvc5u5vc · Link to this entry

      • Runs that keep going during maintenance no longer go to review for reaching the server late.
      v0.5.41 note

      Build: mvc58xm5 · Link to this entry

      • The game's version now shows under the logo; tap it to see what's new in each version.
      v0.5.32 notes

      Build: mvc4p0o0 · Link to this entry

      • Bonuses of the same kind now add up instead of multiplying: very long runs no longer shoot up to impossible numbers. A normal run barely changes.
      • No item goes past its maximum: Ditto no longer copies the ones you have full and Meowth doesn't sell them.
      v0.5.27 notes

      Build: mvc49pdp · Link to this entry

      • After picking an upgrade, opening a Poké Ball or charging an altar you no longer have to press the key again to keep walking.
      • Level-ups and Meowth's shop respond even when you tap quickly.
      • Pokémon that are slow to load no longer stay as Poké Balls for the whole run.
      • Legendaries and guardians that last too long get exhausted and take more and more damage.
      • Training gives less and less per level and no longer gives extra money; the old coins are back (0.2 ₽ per KO) with Poké Balls a bit cheaper than before Patch #5.
      • Unown altars are bigger, the horde pushes you less while you charge and stepping out for a moment no longer empties the charge.
      • The Master Ball looks purple when thrown, boss bars take less space on phones, the screen shakes less with fast builds and the Focus Band no longer grants immortality.
      v0.5.13 notes

      Build: mvc1m6y0 · Link to this entry

      • Controller support in runs and in every menu.
      • Less stutter on phones when the screen fills with Pokémon.
      • Suspended accounts can no longer play or use the server.
      v0.5.03 notes

      Build: mvbn8pvw · Link to this entry

      • Economy rebuilt: market price, refresh Meowth's stock and your wallet at the top.
      • More to do in Survival: comets, migration portals, regenerating altars, Ditto and Hypno.
      • Hostile terrain in Survival: mud, brambles, quicksand and burning ground.

      The archive is updated when this site synchronizes game data. It is not a live deployment monitor. The official game may change after the snapshot timestamp, so compare its displayed version when a note and your current experience appear to disagree.

      How to use the archive

      Search by version, date or a phrase from the notes, or narrow the view to a topic such as co-op, mobile or fusions. Each result preserves the source date and build when one was supplied. A missing build is shown as unavailable rather than fabricated from a neighboring entry. The notes themselves are source text; the discussion below is our interpretation of how to read them and plan a useful follow-up.

      Start with the category that changed something you actually use. If you play with friends, room connectivity and version checks matter before a new item description. If you are on a phone, touch input or graphics fixes may matter before a leaderboard adjustment. Reading by task makes a busy update history easier to use without pretending that a single headline summarizes every change. Clear the filter when you want to inspect the surrounding chronology.

      Version, build and date answer different questions

      The version is the human-facing release label, while the build identifies the client bundle captured by the sync. The date places the note in the source chronology. Keep all available identifiers with a reproducible report or a saved comparison. A wiki page that says “updated recently” without identifying its data cannot explain why its values differ from a game tab that has remained open through a later deployment.

      A source date is not necessarily a precise release time, and the archive does not invent one. Likewise, a sync timestamp describes when this site fetched its evidence, not when every player received a change. If your official game tab displays a different version, treat that as a reason to compare the live client rather than an invitation to force old data into the new behavior. The version stamp is a boundary on our evidence, not a guarantee that no later patch exists.

      The newest multiplayer notes focus on readiness

      The recent co-op sequence improves how rooms describe connection problems, outdated clients and destinations that the full team has not unlocked. Earlier notes in the same sequence cover shared captures, portal transitions, teammate presentation and reviving. Together they suggest a practical order for a group preparing to play: confirm access, compare versions, resolve the destination restriction, and then investigate connectivity. That order follows the stated checks; it is not a claim that every room failure has the same cause.

      Use the multiplayer room guide for the current documented behavior and the distinction between team records and solo progression. A relay improvement does not mean browser restrictions have become irrelevant. A better error message also does not mean the underlying network policy has changed. Read the actual room warning before applying an older workaround that assumes the game can only make direct connections.

      Graphics fixes should be read as targeted changes

      The source archive includes improvements for long runs, crowded scenes, visual effects, black screens and input handling. Some entries also introduce settings such as enemies drawn or a frame-rate limit. These notes describe changes the developer shipped; they are not a benchmark for every device. A handset that struggles with a dense scene may still need a lower-cost graphics setup after a performance patch.

      If your issue is rendering, compare a similar situation before and after a safe update and change a relevant setting deliberately. If your issue is a slow account request, graphics controls may not address it. The loading and black-screen checklist separates those symptoms. Keep a record of the visible result rather than describing a vague improvement as proof that every related bug has been eliminated.

      Phone-specific changes have their own history

      Mobile notes mention touch-camera behavior, joystick fixes, fullscreen orientation, menu scrolling and sound recovery. An old tutorial can therefore be wrong about a control or workaround even when its general description of the game remains useful. Check the date and version before concluding that a current interface lacks an option simply because a video never showed it.

      The Android and iPhone guide starts from the official browser experience and distinguishes it from an unverified native download. A mobile fix in the client does not announce an APK release. Similarly, an iPhone sound setting does not establish that every browser interruption is recoverable. Use each note for the specific claim it supports, then verify the behavior on the device and browser you intend to use.

      Seasonal releases need their follow-up patches

      A large seasonal entry introduces systems, destinations and rewards, while subsequent notes often refine their behavior. The season overview explains the release context and the source event window. Read it alongside the smaller fixes rather than assuming the launch description remains a complete specification. A newly announced activity can receive important access or progression repairs soon afterward.

      For maps, an unlock condition in the data and a bug affecting the selector are separate facts. The archive includes a repair for earlier-season progression that appeared to unlock Storm Coast but did not permit entry. Our region reference preserves the current source conditions and distinguishes season-listed destinations from other biome records. That prevents a historical bug report from becoming a permanent, unsupported rule in a walkthrough.

      Fusion fixes can invalidate an old demonstration

      The archive documents both the addition of Bill’s Machine and later repairs to fusion behavior, including interactions with extra projectiles. It also records interface improvements that expose more information before a combination. A clip showing a spectacular result should therefore be read with its version and surrounding patch context. It may illustrate a legitimate older interaction, a repaired bug or an incomplete explanation of the setup.

      Use the fusion lookup for the extracted recipe data and its stated limitations. We do not derive a current damage formula from a changelog sentence such as “tweaks so they feel better.” A qualitative patch note can establish that something changed without quantifying the change. Where numerical runtime data has not been extracted, an honest unknown is more useful than a precise-looking percentage invented to fill the gap.

      Appearance changes are not automatic balance changes

      The Wardrobe and Classic Shiny additions introduce new ways to choose or earn appearances. Later notes repair filtering, challenge descriptions and the presentation of those looks. Read these as appearance and progression changes unless the source explicitly describes a combat effect. A rare-looking Pokémon in a screenshot is not, by itself, evidence of a stronger damage model.

      Our shiny and mastery-look guide explains the documented distinction between appearance systems and labels missing probability data clearly. The archive’s description of a very rare encounter does not justify assigning an exact chance. When a challenge changes, use its current wording and the patch context to understand an old guide rather than assuming the player must still perform a requirement that was replaced.

      Numeric tools need snapshot data, not just prose

      Patch notes are useful signals, but they are not a complete database of every price or formula. Our Lab upgrade calculator uses the client’s extracted per-level costs rather than a competitor’s article or an old changelog headline. This distinction matters when a number changes without a detailed numerical note. A data sync should update the tool and the prose that references its values together.

      When comparing snapshots, keep source semantics intact. A public Pokémon move’s base power does not automatically describe the run-time damage of a survivor-game attack. A cosmetic research threshold is not a team-synergy threshold. The sources and data method explains these boundaries so that a clean-looking table does not conceal an unsupported assumption. We prefer an explicit extraction gap to a number that cannot be traced to the mechanic it claims to represent.

      Report differences with enough context

      If the live game disagrees with this site, note the game’s version, the wiki’s version and the specific field or behavior. A report that names the upgrade, level and displayed cost is more actionable than “the calculator is wrong.” A room issue should include the visible warning and the step that triggers it. Keep private account information out of screenshots and use the official reporting path for problems inside the game.

      The most useful habit is to carry version context into your own notes and shared plans. After a relevant patch, revisit the assumption that actually changed instead of discarding every part of a working setup. An update archive is a record of evidence and a guide to investigation. It cannot prove that your session saved, restore an account or guarantee that the next deployment will preserve the same client structure.

      Frequently asked questions

      Is the first entry guaranteed to be the live version right now?

      No. It is the newest entry in this site’s synchronized client snapshot. Compare the official game’s displayed version and the snapshot stamp if an update may have arrived since the last sync.

      Why do some entries have no build identifier?

      The source changelog does not provide a build for every entry. The archive keeps that absence visible instead of guessing an identifier from the version or date.

      Are the interpretations official developer statements?

      The archived note text comes from the client. The surrounding explanations are this wiki’s editorial reading of those notes and link to the relevant tools or guides; they are not additional announcements by the developer.