PokéBonk Fusions and Bill’s Machine Recipes

PokéBonk fusions combine eligible attacks at Bill’s Machine.

Game data v0.8.34 · build mvlr7rzvPage updated

Bill’s Machine

Data v0.8.34
Signature fusion

Flower Beam

Grass

Gathers sunlight and fires a solar beam from which sharp leaves sprout on both sides; where it ends, an explosion of petals blooms.

Both parent moves need level 8. Bill’s Machine must still be available in your run.

Plan these moves

106 of 106 recipes · signature pairs take priority over reactions, same-type results and MissingNo.

signature

Flower Beam

Grass

Razor Leaf + Solar Beam

Gathers sunlight and fires a solar beam from which sharp leaves sprout on both sides; where it ends, an explosion of petals blooms.

Signature associated with Bulbasaur. The finder matches the move pair.

Base cooldown
2.89 s
Damage class
special
Plan the parent moves
signature

Fiery Whirlwind

Fire

Fire Spin + Flamethrower

Launches a fire whirl that pulls in enemies and feeds it with a Flamethrower: it grows, spits spiraling flames and explodes.

Signature associated with Charmander. The finder matches the move pair.

Base cooldown
3.23 s
Damage class
special
Plan the parent moves
signature

Hydro Spiral

WaterNormal

Rapid Spin + Hydro Pump

You spin inside your shell and push nearby enemies away while two Hydro Pump jets sweep everything around you like a sprinkler.

Signature associated with Squirtle. The finder matches the move pair.

Base cooldown
3.4 s
Damage class
special
Plan the parent moves
signature

Ball Storm

Electric

Electro Ball + Thunder

Launches a big electric ball that floats over the horde and acts as a lightning rod: thunder strikes it and chains outward until it falls and explodes.

Signature associated with Pikachu. The finder matches the move pair.

Base cooldown
3.04 s
Damage class
special
Plan the parent moves
signature

Resonant Web

Bug

String Shot + Bug Buzz

Throws silk webs that stick to the ground and trap; then a buzz makes them vibrate and each web releases a sound wave that punishes the trapped more.

Signature associated with Caterpie. The finder matches the move pair.

Base cooldown
3.06 s
Damage class
special
Plan the parent moves
signature

Lethal Sting

Poison

Poison Sting + Poison Jab

Calls a swarm of Beedrill that dive with their stingers; where they sting they leave toxic spikes on the ground.

Signature associated with Weedle. The finder matches the move pair.

Base cooldown
3.4 s
Damage class
physical
Plan the parent moves
signature

Feather Cyclone

Flying

Wing Attack + Hurricane

A hurricane advances on the enemies dragging them along, and cutting wings fly out of it nonstop, back and forth.

Signature associated with Pidgey. The finder matches the move pair.

Base cooldown
2.44 s
Damage class
special
Plan the parent moves
signature

Ravenous Chomp

Normal

Hyper Fang + Super Fang

Fangs leap from enemy to enemy biting each one; each bite also tears away 6% of its remaining health (not bosses).

Signature associated with Rattata. The finder matches the move pair.

Base cooldown
2.72 s
Damage class
physical
Plan the parent moves
signature

Celestial Drill

FlyingGround

Drill Run + Drill Peck

A drill beak falls from the sky onto the enemy, sinks into the earth and comes out again beneath three others, one after another.

Signature associated with Spearow. The finder matches the move pair.

Base cooldown
3.06 s
Damage class
physical
Plan the parent moves
signature

Corrosive Grime

Poison

Acid + Gunk Shot

A pile of garbage falls on the enemies and leaves an acid puddle that poisons and corrodes: those who step in it take more damage.

Signature associated with Ekans. The finder matches the move pair.

Base cooldown
3.23 s
Damage class
physical
Plan the parent moves
signature

Seismic Ball

GroundRock

Rollout + Bulldoze

A rock ball rolls in circles around you; each bounce shakes the ground and at the end it lands with a great earthquake.

Signature associated with Sandshrew. The finder matches the move pair.

Base cooldown
2.54 s
Damage class
physical
Plan the parent moves
signature

Toxic Tide

Poison

Toxic + Sludge Wave

A wave of poison leaves you in a circle; enemies that were already poisoned burst into splashes that infect those beside them.

Signature associated with Nidoran♀. The finder matches the move pair.

Base cooldown
3.23 s
Damage class
special
Plan the parent moves
signature

Tectonic Horn

GroundNormal

Horn Drill + Earth Power

A ghostly horn charges in a straight line and splits the ground: along the fissure, earth geysers burst one after another.

Signature associated with Nidoran♂. The finder matches the move pair.

Base cooldown
3.06 s
Damage class
special
Plan the parent moves
signature

Gravitational Moon

FairyPsychic

Gravity + Moonblast

A small moon appears over the enemies and pulls them in with its gravity; then it falls and bursts into star shards.

Signature associated with Clefairy. The finder matches the move pair.

Base cooldown
3.4 s
Damage class
special
Plan the parent moves
signature

Nine-Tail Dance

FirePsychic

Will-O-Wisp + Extrasensory

Nine will-o'-wisps spin around you like tails and launch one by one at the enemies; each bursts into a ring of psychic fire that burns and confuses.

Signature associated with Vulpix. The finder matches the move pair.

Base cooldown
3.23 s
Damage class
special
Plan the parent moves
signature

Grand Concert

Normal

Sing + Hyper Voice

A lullaby puts the surrounding enemies to sleep and, once they are asleep, a huge booming voice hits them hard and wakes them.

Signature associated with Jigglypuff. The finder matches the move pair.

Base cooldown
3.4 s
Damage class
special
Plan the parent moves
signature

Vampire Wing

FlyingBug

Leech Life + Air Cutter

A supersonic echo marks the surrounding enemies and air blades seek the marked and return part of the life they steal.

Signature associated with Zubat. The finder matches the move pair.

Base cooldown
2.89 s
Damage class
special
Plan the parent moves
signature

Dancing Garden

GrassPoison

Petal Blizzard + Petal Dance

The petals spinning around you open into a spiral storm and close again; they hit on the way out and back and leave clouds of poison dust.

Signature associated with Oddish. The finder matches the move pair.

Base cooldown
3.23 s
Damage class
special
Plan the parent moves
signature

Fungal Bomb

Grass

Spore + Energy Ball

Throws energy balls that make a mushroom sprout where they land; the mushroom releases sleep spores and soon bursts.

Signature associated with Paras. The finder matches the move pair.

Base cooldown
3.06 s
Damage class
special
Plan the parent moves
signature

Scale Prism

Bug

Silver Wind + Signal Beam

Releases a cloud of silver scales ahead and fires a signal beam at it: the scales refract it into a fan of colored beams.

Signature associated with Venonat. The finder matches the move pair.

Base cooldown
3.06 s
Damage class
special
Plan the parent moves
signature

Dugtrio's Fissure

Ground

Mud Shot + Fissure

A fissure runs along the ground toward the enemies; along it Diglett and Dugtrio pop up and spit mud at those nearby.

Signature associated with Diglett. The finder matches the move pair.

Base cooldown
2.8 s
Damage class
physical
Plan the parent moves
signature

Golden Rain

NormalFairy

Pay Day + Play Rough

Coins rain on the surrounding enemies, then you leap into a playful scuffle in a dust cloud where they pile up most.

Signature associated with Meowth. The finder matches the move pair.

Base cooldown
2.89 s
Damage class
physical
Plan the parent moves
signature

Torrential Migraine

WaterPsychic

Soak + Psyshock

A jet soaks the enemies ahead and Psyduck's headache bursts into psychic orbs on the wet ones, splashing those beside them.

Signature associated with Psyduck. The finder matches the move pair.

Base cooldown
3.06 s
Damage class
special
Plan the parent moves
signature

Unleashed Tantrum

GroundGhost

Rage Fist + Stomping Tantrum

Throws fists of rage that chase the enemies, and every hit makes the ground tremble. The less health you have left, the harder it hits.

Signature associated with Mankey. The finder matches the move pair.

Base cooldown
2.89 s
Damage class
physical
Plan the parent moves

Recipe names, pair rules and adjusted cooldowns come from the versioned game client. A fusion combines parent upgrades; this finder does not turn the recipe’s internal power field into a promised DPS value.

Select the parent moves and their levels above to see which recipe takes priority, what the result does and whether the level requirement is met. The finder reads versioned client data instead of assuming that every matching pair follows the standard Pokémon rules.

What a fusion changes in your plan

A fusion replaces its parent attacks with a new attack and leaves room to learn something else. That makes the decision larger than a simple damage comparison. You are changing attack coverage, timing, reach and the future use of a move slot. A pair that feels comfortable before the machine may behave differently after it combines. Read the result description before committing a plan to it, especially when a familiar projectile becomes a concentrated attack or a persistent effect.

The current PokéBonk fusions snapshot contains 106 named outcomes. The finder separates them into signature, reaction, same-type and glitch families. Those families are not interchangeable rarity grades: they describe how the game chooses an outcome. A flashy signature name does not by itself establish that it is best for every situation. Bring a promising parent pair into the build planning tool so you can consider the rest of the equipment and the attacks that will remain after the fusion.

Meet the parent requirement before visiting the machine

The extracted readiness check requires each eligible parent move to reach level 8. This is the actual fusion gate in this snapshot. It should not be described simply as “the highest possible level,” because a held item can extend the ordinary move cap beyond that gate. The finder checks the selected levels against the fusion requirement and tells you when either parent is still short. It does not assume a machine is available just because the recipe itself is ready.

Weather moves, buff moves and moves that are already fusions are excluded from the parent selection. You also need different moves; picking the same move twice is not a valid pair of equipped slots. If an attack you expected is missing from the selector, check its runtime role before treating that absence as a missing recipe. The public move database describes many attacks, but the browser game adapts those entries into its own attack archetypes. The beginner’s guide explains the broader run structure around leveling and interactables, which is useful before trying to optimize a later combination.

Signature pairs are checked first

There are 79 signature recipes in the extracted table. Each names a precise parent pair and is associated with a League Pokémon. The finder matches those exact move keys before considering either type-based family. The runtime lookup does not require the pair to be entered in a particular order. It also does not turn the associated Pokémon field into a separate species restriction in the recipe lookup. Access to the attacks is still a different question from what happens when you possess the pair.

Use the signature filter when you already know the partner you want to play, or search for a parent move when you remember only part of a combination. Each signature card links the parents into the planner at the extracted required level. That link is a planning shortcut, not an assertion that you start a run with the pair fully upgraded. The current build examples can help put a signature into an overall progression route, while the editorial Pokémon rankings provide context about the partner rather than ranking an isolated fusion name.

Reaction pairs come before generic same-type outcomes

The client defines 8 reaction recipes. These match combinations of allowed parent types. Some sides of a reaction accept alternative types, so reading the full pair rule matters. The finder checks the pair in both directions. A reaction can therefore appear even when the order of your equipped attacks changes. Searching by a type shows the relevant cards without requiring you to remember their translated names.

Reaction names and descriptions can refer to status interactions, areas or attack patterns. Do not reduce those descriptions to a single internal coefficient and call it total damage. The number of targets, time inside an effect and enemy conditions can all change how useful the result is in a run. The effective matchup tool helps with the type portion of a comparison. It is still separate from whether a particular reaction’s pattern reaches the enemies that are causing trouble.

Same-type recipes and the MissingNo. fallback

The same-type family has 18 outcomes, covering the types represented by the client. If no signature or reaction has already matched and both eligible parents share a type, the corresponding same-type recipe is used. This order is important: seeing matching type chips is not enough to bypass an exact signature pair. The finder follows the full lookup sequence so you can inspect the result without manually comparing several lists.

When no higher-priority rule matches, the game has a glitch outcome, MissingNo. Its source description explains that it changes into a random type fusion when cast. It is a defined fallback, not a signal that the wiki failed to find a recipe. A random outcome can be interesting to experiment with, but it is not a predictable substitute for a specific coverage plan. If consistency is your priority, compare the fallback with a named pair whose attack behavior you can describe before the run begins.

Why parent upgrades still matter after fusion

PokéBonk fusions inherit modifiers from the parent attacks. The client merges damage, area and several other modifier components, while cooldown modifiers combine differently. A final parent level alone does not record which upgrade options were selected or what their rarities were. As a result, two runs that reach the same named recipe can produce different attack behavior and numerical output. A recipe finder should identify the recipe confidently without pretending to reconstruct information the player never entered.

The resulting fusion has its own ordinary level cap of 5, with the relevant held item adding 1 further level. That differs from the ordinary attack cap of 8. The planner retains these distinct rules. Its current payload does not store the full parent upgrade history, so directly choosing a fused attack does not produce an exact damage preview. Use the calculator overview to understand which parts of a calculation are known and which require additional run state before treating a result as comparable.

Understand the cooldown shown on recipe cards

A recipe card shows the base cooldown after the client’s balance adjustments. This is more useful than copying the number from the first recipe definition encountered in a bundle. The current client applies a separate power table, a shared cooldown adjustment and a further normalization for some recipes. The extraction pipeline follows those adjustments before exporting the displayed value. Hover text retains the full calculated value when the rounded display would hide a small difference.

That value is still a base cooldown. Your attack-speed stat and inherited move modifiers can change the interval in an actual run. Cast behavior can also contain delayed hits, repeated effects or target-dependent behavior. Dividing a descriptive damage number by this cooldown would therefore not establish a reliable DPS ranking. The held-item database is useful when an item affects attack speed or a conditional damage effect, but the comparison should continue to name the assumptions rather than presenting a false universal winner.

Use the finder to prepare a practical route

Start with the attacks you can obtain reliably, then look for a result that complements the rest of your loadout. The most convenient route may come from your partner’s League kit; a more unusual pair may depend on an unlock or a less predictable offer. Keep that distinction in your notes. A plan that reaches its fusion late needs to survive and clear enemies with the parents for longer, so the quality of the path matters as much as the final animation.

Compare what you lose when the parents disappear. A broad attack may have been controlling crowds while a focused attack helped against a particular target. The combined result can change both roles. Consider which new attack you would like to learn in the freed slot, and avoid assuming that the desired replacement will arrive immediately. For seasonal experiments, check the current season guide rather than assuming every event changes the permanent recipe list. The same version label should accompany any recommendation about PokéBonk fusions.

Search, share and keep a patch-specific reference

The search field matches recipe names, descriptions, types and exact parent move keys. The family filter narrows the results further. When nothing matches, clear part of the search instead of interpreting an empty result as proof that the game has no relevant combination. The pair selector is the most direct check when you know both attacks. It produces a single result according to the current lookup priority and clearly separates recipe readiness from access to an in-run machine.

Copy link preserves the chosen parents, levels and filters. It does not publish free text or modify a game save. A saved comparison is most meaningful with the displayed version and build, because both recipes and balance adjustments can change. Our data sources and method explain the client extraction and the difference between a verified value and an unextracted field. Play and confirm the result on the official PokéBonk site; this unofficial finder is a planning reference, not an embedded copy of the game.

Frequently asked questions

Which PokéBonk fusions take priority when several rules look possible?

The client checks an exact signature pair first, then a reaction pair, then a same-type result, followed by the glitch fallback. The finder applies that order rather than showing several equally valid outcomes for the same pair.

Does reversing the parent order change the recipe?

The extracted signature and reaction checks accept both parent orders. Reversing the selectors should produce the same named result. The move slots and upgrade history still matter to the broader build, so keep the actual plan when sharing a run.

Can I fuse an already fused move again?

The extracted eligibility check excludes the fusion archetype from parent choices, along with weather and buff archetypes. The selector reflects that rule instead of offering an unsupported chain of repeated fusions.