PokéBonk Items

Search 126 PokéBonk items by name, effect, rarity or type bonus. Compare 59 extracted shop prices and item-specific stack limits, with descriptions and modifier details on each card.

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Held items & shop prices

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126 of 126 held items59 extracted shop entries

Prices are source list prices in PokéDollars. An absent price is unknown, never free. Descriptions include triggered effects that a static modifier panel may not simulate.

Adamant Orb

Legendary

+15% damage. When you take a hit you stop time: nearby enemies freeze in place for 3 s (every 20 s).

Shop price
₽2,800
Stack limit
1
Extracted modifier details
  • damage: ×1.15

No source tags. Positive multipliers add within the held-item group.

Adrenaline Orb

Uncommon

When hit: +20% speed and +12% attack speed for 3 s.

Shop price
₽250
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Air Balloon

Uncommon

+1 extra jump and +15% jump height.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • extraJumps: +1 flat
  • jumpHeight: ×1.15

No source tags. Positive multipliers add within the held-item group.

Amulet Coin

Common

+20% PokéDollars.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • gold: ×1.2

No source tags. Positive multipliers add within the held-item group.

Assault Vest

Rare

+12 armor and +12% max HP.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • armor: +12 flat
  • maxHp: ×1.12

No source tags. Positive multipliers add within the held-item group.

Awakening

Uncommon

Your hits have a 2.5% chance to put the enemy to sleep, and sleeping enemies can keep sleeping when hit.

Shop price
₽250
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Berry Juice

Common

Every KO has a 5% chance to heal you for 2% of your max HP.

Shop price
Not listed
Stack limit
8
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Bicycle

Rare

+6% speed. You gain +1% damage for every 2% extra speed (up to +35%).

Shop price
₽500
Stack limit
2
Extracted modifier details
  • moveSpeed: ×1.06

No source tags. Positive multipliers add within the held-item group.

Big Nugget

Common

Poké Balls cost 8% less (up to -40%) and +5% PokéDollars.

Shop price
Not listed
Stack limit
5
Extracted modifier details
  • gold: ×1.05

No source tags. Positive multipliers add within the held-item group.

Big Root

Uncommon

+3% lifesteal and +15% healing.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • lifesteal: +0.03 flat
  • healing: ×1.15

No source tags. Positive multipliers add within the held-item group.

Binding Band

Uncommon

+20% damage to stunned, rooted, paralyzed, frozen or sleeping enemies.

Shop price
₽200
Stack limit
5
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Black Belt

CommonFighting

+30% Fighting-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:fighting. Positive multipliers add within the held-item group.

Black Glasses

CommonDark

+30% Dark-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:dark. Positive multipliers add within the held-item group.

Black Sludge

Rare

+2 regen. Your poisons last 25% longer and deal +20% damage.

Shop price
₽400
Stack limit
10
Extracted modifier details
  • regen: +2 flat
  • statusDamage: ×1.2

No source tags. Positive multipliers add within the held-item group.

Bright Powder

Common

+4% evasion.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • evasion: +0.04 flat

No source tags. Positive multipliers add within the held-item group.

Burn Heal

Uncommon

Burns spread to Pokémon next to a burned enemy.

Shop price
₽300
Stack limit
3
Extracted modifier details
  • statusDamage: ×1.05

No source tags. Positive multipliers add within the held-item group.

Cell Battery

Rare

+1.5% attack speed for every 10 KOs of streak (up to +25%).

Shop price
₽600
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Charcoal

CommonFire

+30% Fire-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:fire. Positive multipliers add within the held-item group.

Choice Band

Rare

+35% physical damage, -8% attack speed.

Shop price
Not listed
Stack limit
5
Extracted modifier details
  • physical: ×1.35
  • attackSpeed: ×0.92

No source tags. Positive multipliers add within the held-item group.

Choice Scarf

Rare

+20% speed and +10% attack speed.

Shop price
Not listed
Stack limit
5
Extracted modifier details
  • moveSpeed: ×1.2
  • attackSpeed: ×1.1

No source tags. Positive multipliers add within the held-item group.

Choice Specs

Rare

+35% special damage, -8% attack speed.

Shop price
Not listed
Stack limit
5
Extracted modifier details
  • special: ×1.35
  • attackSpeed: ×0.92

No source tags. Positive multipliers add within the held-item group.

Cleanse Tag

Common

+15% damage to elites, Alphas and bosses.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • eliteDamage: ×1.15

No source tags. Positive multipliers add within the held-item group.

Coin Case

Rare

+10% PokéDollars. You gain +1% damage for every 300 ₽ you spend in the run (up to +30%).

Shop price
₽600
Stack limit
1
Extracted modifier details
  • gold: ×1.1

No source tags. Positive multipliers add within the held-item group.

Comet Shard

Epic

+40% PokéDollars and +30 luck.

Shop price
₽900
Stack limit
10
Extracted modifier details
  • gold: ×1.4
  • luck: +30 flat

No source tags. Positive multipliers add within the held-item group.

Dawn Stone

Legendary

+30% to all damage and +20% attack speed.

Shop price
₽3,200
Stack limit
2
Extracted modifier details
  • damage: ×1.3
  • attackSpeed: ×1.2

No source tags. Positive multipliers add within the held-item group.

Dowsing Machine

Rare

From the next zone on, each zone brings 1 more Unown altar and 2 more Poké Balls.

Shop price
₽600
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Dragon Fang

CommonDragon

+30% Dragon-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:dragon. Positive multipliers add within the held-item group.

Dusk Stone

Epic

+40% crit damage and +8% crit.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • critDamage: +0.4 flat
  • critChance: +0.08 flat

No source tags. Positive multipliers add within the held-item group.

Electirizer

Epic

Every 2.5 s lightning strikes 3 nearby enemies and may paralyze them (+1 bolt per unit).

Shop price
₽1,100
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Eviolite

Rare

If you can still evolve: +50% armor and +25% HP.

Shop price
₽400
Stack limit
1
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Exp. Share

Rare

+25% experience and +2 pickup range.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • xpGain: ×1.25
  • pickupRange: +2 flat

No source tags. Positive multipliers add within the held-item group.

Expert Belt

Rare

+30% damage with super effective attacks.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • superEffective: ×1.3

No source tags. Positive multipliers add within the held-item group.

Fairy Feather

CommonFairy

+30% Fairy-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:fairy. Positive multipliers add within the held-item group.

Fire Stone

Epic

Burned enemies explode when they die.

Shop price
₽1,000
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Flame Orb

Uncommon

Your hits have a 5% chance to burn and +10% status damage.

Shop price
Not listed
Stack limit
5
Extracted modifier details
  • statusDamage: ×1.1

No source tags. Positive multipliers add within the held-item group.

Focus Band

Rare

15% chance to survive a lethal hit with 1 HP (once every 20 s).

Shop price
₽350
Stack limit
4
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Focus Sash

Epic

You survive a lethal hit once per phase.

Shop price
₽900
Stack limit
1
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Fresh Water

Rare

Leftover healing at full HP is stored and shot out as a jet of water.

Shop price
₽550
Stack limit
3
Extracted modifier details
  • healing: ×1.05

No source tags. Positive multipliers add within the held-item group.

Full Heal

Rare

+6% damage for each different status the enemy has (up to +30%).

Shop price
₽550
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Gold Teeth

Uncommon

Meowth, his refreshes and the slot machine charge you 8% less (up to -24%).

Shop price
₽300
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Grip Claw

Common

Your hits have a 4% chance to root the enemy.

Shop price
Not listed
Stack limit
5
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Griseous Orb

Epic

Every defeated enemy has a 12% chance to leave a shadow that bursts instantly and curses those around it.

Shop price
₽1,200
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Guard Spec.

Rare

Every 14 s it fully shields you from the next hit.

Shop price
₽600
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Hard Stone

CommonRock

+30% Rock-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:rock. Positive multipliers add within the held-item group.

Honey

Common

+1.5 pickup range.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • pickupRange: +1.5 flat

No source tags. Positive multipliers add within the held-item group.

Ice Heal

Uncommon

Hitting a frozen enemy breaks the ice: +60% damage and shards that chill those around it.

Shop price
₽300
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Ice Stone

Epic

Frozen or chilled enemies burst into ice shards when they die and chill those around them.

Shop price
₽1,000
Stack limit
3
Extracted modifier details
  • statusChance: ×1.1

No source tags. Positive multipliers add within the held-item group.

Iron Ball

Rare

+8 armor and -7% speed. When you land from a jump you cause a seismic wave that grows with your armor.

Shop price
₽500
Stack limit
3
Extracted modifier details
  • armor: +8 flat
  • moveSpeed: ×0.93

No source tags. Positive multipliers add within the held-item group.

King’s Rock

Rare

+6% chance to flinch (stun).

Shop price
₽400
Stack limit
10
Extracted modifier details
  • flinch: +0.06 flat

No source tags. Positive multipliers add within the held-item group.

Lax Incense

Common

+5 armor.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • armor: +5 flat

No source tags. Positive multipliers add within the held-item group.

Leaf Stone

Epic

Every KO has a 10% chance to release a whirl of leaves that cuts nearby enemies and heals you for 1% of HP.

Shop price
₽1,000
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Leek

Rare

3% chance for a hit to deal ×8 damage: Bonk!

Shop price
₽500
Stack limit
4
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Leftovers

Uncommon

+1.2 HP regen per second.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • regen: +1.2 flat

No source tags. Positive multipliers add within the held-item group.

Lemonade

Uncommon

Your support Alphas deal 25% more damage and attack 15% faster.

Shop price
₽250
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Life Orb

Rare

+30% total damage, but -10% max HP.

Shop price
Not listed
Stack limit
5
Extracted modifier details
  • damage: ×1.3
  • maxHp: ×0.9

No source tags. Positive multipliers add within the held-item group.

Light Clay

Uncommon

+20% move and status duration.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • duration: ×1.2

No source tags. Positive multipliers add within the held-item group.

Lucky Egg

Uncommon

+15% experience.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • xpGain: ×1.15

No source tags. Positive multipliers add within the held-item group.

Lucky Punch

Common

+10 luck and +3% crit.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • luck: +10 flat
  • critChance: +0.03 flat

No source tags. Positive multipliers add within the held-item group.

Lum Berry

Rare

Every 30 s, if you're hurt, you heal 12% of HP. +10% healing received.

Shop price
₽450
Stack limit
3
Extracted modifier details
  • healing: ×1.1

No source tags. Positive multipliers add within the held-item group.

Lustrous Orb

Legendary

+20% area and +1 projectile. Every 8 s you open a rift that pulls in nearby enemies and then explodes.

Shop price
₽2,800
Stack limit
1
Extracted modifier details
  • area: ×1.2
  • projectiles: +1 flat

No source tags. Positive multipliers add within the held-item group.

Macho Brace

Rare

+50% experience, -10% speed.

Shop price
₽350
Stack limit
3
Extracted modifier details
  • xpGain: ×1.5
  • moveSpeed: ×0.9

No source tags. Positive multipliers add within the held-item group.

Magnet

CommonElectric

+30% Electric-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:electric. Positive multipliers add within the held-item group.

Master Ball

Legendary

+25% damage to everything. Guarantees capture in Wild Encounters.

Shop price
Not listed
Stack limit
1
Extracted modifier details
  • damage: ×1.25

No source tags. Positive multipliers add within the held-item group.

Max Elixir

Epic

+20% attack speed.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • attackSpeed: ×1.2

No source tags. Positive multipliers add within the held-item group.

Max Ether

Epic

Your vitamins can level up 2 more times (up to 12).

Shop price
₽1,200
Stack limit
1
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Max Revive

Legendary

You revive once with 60% HP.

Shop price
Not listed
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Metal Coat

CommonSteel

+30% Steel-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:steel. Positive multipliers add within the held-item group.

Metal Powder

Uncommon

If you stand still for a moment: +30% armor and +8% attack speed until you move.

Shop price
₽300
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Metronome

Uncommon

You gain damage while you take no hits (up to +40%).

Shop price
₽200
Stack limit
10
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Miracle Seed

CommonGrass

+30% Grass-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:grass. Positive multipliers add within the held-item group.

Moon Stone

Legendary

+2 projectiles and +25% area.

Shop price
₽2,200
Stack limit
2
Extracted modifier details
  • projectiles: +2 flat
  • area: ×1.25

No source tags. Positive multipliers add within the held-item group.

Muscle Band

Uncommon

+15% physical damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • physical: ×1.15

No source tags. Positive multipliers add within the held-item group.

Mystic Water

CommonWater

+30% Water-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:water. Positive multipliers add within the held-item group.

Never-Melt Ice

CommonIce

+30% Ice-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:ice. Positive multipliers add within the held-item group.

Old Rod

Uncommon

Every 9 s you fish: a Magikarp leaps onto an enemy and soaks it. Sometimes a Gyarados bites...

Shop price
₽300
Stack limit
3
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Oran Berry

Common

+15 max HP.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • maxHp: +15 flat

No source tags. Positive multipliers add within the held-item group.

Poison Barb

CommonPoison

+30% Poison-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:poison. Positive multipliers add within the held-item group.

Poké Doll

Rare

The passives of your support Alphas are 50% stronger.

Shop price
₽550
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Poké Flute

Legendary

Your Ultimate charges 25% faster. On cast, all your moves recharge and you gain +30% attack speed for 6 s.

Shop price
₽3,000
Stack limit
1
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Potion

Common

+0.6 HP regen per second.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • regen: +0.6 flat

No source tags. Positive multipliers add within the held-item group.

Power Herb

Uncommon

+30% damage from burns, poisons and the like.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • statusDamage: ×1.3

No source tags. Positive multipliers add within the held-item group.

PP Max

Epic

+1 projectile to all moves.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • projectiles: +1 flat

No source tags. Positive multipliers add within the held-item group.

Protector

Epic

+20 armor, +15% max HP and +40 thorns, but -5% speed.

Shop price
₽1,100
Stack limit
3
Extracted modifier details
  • armor: +20 flat
  • maxHp: ×1.15
  • thorns: +40 flat
  • moveSpeed: ×0.95

No source tags. Positive multipliers add within the held-item group.

Quick Claw

Uncommon

+10% attack speed.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • attackSpeed: ×1.1

No source tags. Positive multipliers add within the held-item group.

Quick Powder

Common

+7% movement speed.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • moveSpeed: ×1.07

No source tags. Positive multipliers add within the held-item group.

Rage Candy Bar

Epic

The less HP you have left, the more damage: up to +60% at 25% HP or less. -25% healing received.

Shop price
₽1,100
Stack limit
1
Extracted modifier details
  • healing: ×0.75

No source tags. Positive multipliers add within the held-item group.

Rainbow Wing

Legendary

Once per zone, when you faint you are reborn in flames with 50% HP and scorch everything around you.

Shop price
₽3,500
Stack limit
1
Extracted modifier details
  • healing: ×1.15

No source tags. Positive multipliers add within the held-item group.

Rare Candy

Legendary

You gain 2 levels instantly and +5% damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.05

No source tags. Positive multipliers add within the held-item group.

Razor Claw

Uncommon

+30% crit damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • critDamage: +0.3 flat

No source tags. Positive multipliers add within the held-item group.

Razor Fang

Rare

You instantly finish off enemies (not bosses) below 8% HP (+4% per extra unit).

Shop price
₽550
Stack limit
4
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Reaper Cloth

Epic

Every 100 KOs in the run: +1% damage (up to +30%).

Shop price
₽1,400
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Repel

Uncommon

-8% enemies and +6% speed. For when the horde closes in.

Shop price
₽150
Stack limit
3
Extracted modifier details
  • enemyAmount: ×0.92
  • moveSpeed: ×1.06

No source tags. Positive multipliers add within the held-item group.

Revive

Epic

You revive once with 35% HP.

Shop price
₽1,200
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Rocky Helmet

Uncommon

Enemies that touch you take 25 damage (thorns).

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • thorns: +25 flat

No source tags. Positive multipliers add within the held-item group.

S.S. Ticket

Epic

+1 slot for support Alphas this run.

Shop price
₽1,200
Stack limit
1
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Scope Lens

Common

+6% crit chance.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • critChance: +0.06 flat

No source tags. Positive multipliers add within the held-item group.

Secret Key

Uncommon

Unown altars charge 30% faster and drain half as fast when you leave.

Shop price
₽300
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Sharp Beak

CommonFlying

+30% Flying-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:flying. Positive multipliers add within the held-item group.

Shed Shell

Rare

You are invulnerable during the first part of a slide, and it recharges 10% faster.

Shop price
₽500
Stack limit
1
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Shell Bell

Uncommon

You recover 0.8% of the damage you deal.

Shop price
Not listed
Stack limit
10
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Shiny Stone

Epic

+15% total damage and +15% area.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.15
  • area: ×1.15

No source tags. Positive multipliers add within the held-item group.

Silk Scarf

CommonNormal

+30% Normal-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:normal. Positive multipliers add within the held-item group.

Silph Scope

Epic

Every 6 s it marks the strongest nearby enemy: it takes 40% more damage from everything. If it falls, another is marked right away.

Shop price
₽1,200
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Silver Powder

CommonBug

+30% Bug-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:bug. Positive multipliers add within the held-item group.

Silver Wing

Legendary

+1 extra jump and +12% speed. Every 5 s a gust of wind hits and pushes away the enemies around you.

Shop price
₽2,500
Stack limit
1
Extracted modifier details
  • extraJumps: +1 flat
  • moveSpeed: ×1.12

No source tags. Positive multipliers add within the held-item group.

Sitrus Berry

Uncommon

When you drop below 30% HP you recover 35% (every 45 s).

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • maxHp: +10 flat

No source tags. Positive multipliers add within the held-item group.

Smoke Ball

Uncommon

When hit: 25% chance to turn invisible for 1.5 s. +3% evasion.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • evasion: +0.03 flat

No source tags. Positive multipliers add within the held-item group.

Smooth Rock

Uncommon

+1 bounce to basic projectiles (Projectile and Burst) and +10% projectile speed.

Shop price
₽250
Stack limit
3
Extracted modifier details
  • bounces: +1 flat
  • projSpeed: ×1.1

No source tags. Positive multipliers add within the held-item group.

Snowball

Uncommon

Your hits have a 6% chance to chill (three chills freeze) and +3 armor.

Shop price
Not listed
Stack limit
5
Extracted modifier details
  • armor: +3 flat

No source tags. Positive multipliers add within the held-item group.

Soda Pop

Common

Sliding bursts a wave of bubbles around you that damages and soaks.

Shop price
₽150
Stack limit
5
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Soft Sand

CommonGround

+30% Ground-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:ground. Positive multipliers add within the held-item group.

Soothe Bell

Common

+15% healing received and +0.3 regen.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • healing: ×1.15
  • regen: +0.3 flat

No source tags. Positive multipliers add within the held-item group.

Soul Dew

Legendary

+20% special damage and +15% area. Your Ultimate charges 40% faster.

Shop price
₽3,000
Stack limit
1
Extracted modifier details
  • special: ×1.2
  • area: ×1.15

No source tags. Positive multipliers add within the held-item group.

Spell Tag

CommonGhost

+30% Ghost-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:ghost. Positive multipliers add within the held-item group.

Star Piece

Rare

+20 luck: better rarities and more loot.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • luck: +20 flat

No source tags. Positive multipliers add within the held-item group.

Sun Stone

Legendary

+10% damage. Every 6 s a solar beam strikes the strongest nearby enemy: a huge Fire explosion that burns.

Shop price
₽2,500
Stack limit
2
Extracted modifier details
  • damage: ×1.1

No source tags. Positive multipliers add within the held-item group.

Thick Club

Epic

Your physical damage rises 1% for every 2 armor (up to +50%).

Shop price
₽1,100
Stack limit
2
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Thunder Stone

Epic

Your critical hits fire a bolt at a nearby enemy.

Shop price
₽1,000
Stack limit
5
Extracted modifier details
  • critChance: +0.04 flat

No source tags. Positive multipliers add within the held-item group.

TM Case

Legendary

Your moves can go up 2 more levels (up to 10) and fusions 1 more star (up to ★6).

Shop price
₽3,200
Stack limit
1
Extracted modifier details

No direct static modifier. Read the description for the item’s triggered or special effect.

No source tags. Positive multipliers add within the held-item group.

Toxic Orb

Uncommon

Your hits have a 6% chance to poison and +10% status chance.

Shop price
Not listed
Stack limit
5
Extracted modifier details
  • statusChance: ×1.1

No source tags. Positive multipliers add within the held-item group.

Twisted Spoon

CommonPsychic

+30% Psychic-type move damage and +3% total damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • damage: ×1.03

Tags: type:psychic. Positive multipliers add within the held-item group.

White Flute

Uncommon

+12% enemies, but +10% experience and +5 luck.

Shop price
₽150
Stack limit
5
Extracted modifier details
  • enemyAmount: ×1.12
  • xpGain: ×1.1
  • luck: +5 flat

No source tags. Positive multipliers add within the held-item group.

White Herb

Uncommon

+25% status condition chance.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • statusChance: ×1.25

No source tags. Positive multipliers add within the held-item group.

Wide Lens

Common

+10% move area.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • area: ×1.1

No source tags. Positive multipliers add within the held-item group.

Wise Glasses

Uncommon

+15% special damage.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • special: ×1.15

No source tags. Positive multipliers add within the held-item group.

Zoom Lens

Common

+15% projectile speed and +3% crit.

Shop price
Not listed
Stack limit
10
Extracted modifier details
  • projSpeed: ×1.15
  • critChance: +0.03 flat

No source tags. Positive multipliers add within the held-item group.

This is a purchase and build reference, not a universal shopping order. The same item can solve a real problem in one run and be a poor use of money in another. Start with the effect you need, check whether a price is actually present, and compare the item’s limit with the copies you already hold. All numerical fields come from the versioned game snapshot.

Search the effect you need

A remembered item name is not always the fastest route to a useful purchase. Search terms also match descriptions, source tags and static stat identifiers, so a query such as shield, Fire or attack speed can surface relevant effects across different rarities. The type-bonus filter narrows items with a dedicated extracted type field. An item without that field can still influence damage through another mechanism, so clearing the type filter is sensible when a search seems too restrictive.

Use rarity to organize the available choices, not as proof of value. The item’s description, conditions and contribution to the rest of your build determine whether it helps. If your immediate need is a repeatable stat upgrade, compare the separate Vitamin catalog and stacking tool. It contains 26 definitions with a different slot and upgrade model. Similar names or icons across systems do not mean the effects should be treated as interchangeable inventory entries.

What a shop price does and does not mean

The listed price is the amount stored in the extracted shop catalog. For example, Soda Pop has a source price of ₽150. Every priced entry on this page joins to its held-item definition by key, allowing the price and effect to remain visible together. A blank shop price is displayed as “Not listed.” It is not converted into a free purchase or used as an estimate for another source of the item.

The page does not claim that every shop offers every listed item at all times. Availability, refreshes and temporary circumstances can make a live choice narrower than the catalog. When comparing purchases, first check what is actually offered in your run, then use this reference to inspect the candidate’s role. Sorting by price places known prices first and unpriced entries afterward; this ordering is for browsing and does not manufacture a cost for unavailable information.

Read descriptions before trusting a modifier summary

An item can have a plain numerical modifier, a conditional trigger, a type-specific effect, or a rule-changing benefit. The description preserves the extracted player-facing explanation, while the expanded details show only the direct modifier array and tags. An empty modifier array therefore does not mean the item does nothing. It means the item’s useful behavior is not expressed by that particular static array and must be interpreted through the description and validated mechanics.

The build planner uses known static inputs while labeling omissions. That makes it helpful for comparing baseline plans, but a triggered effect can remain important even when it is absent from a numerical preview. Before comparing a result, ask whether the condition is active, whether the effect changes a rule rather than a stat, and whether the calculator supports it. The calculation hub explains the boundary between transparent arithmetic and a full simulation of a live encounter.

Stack limits are item-specific constraints

The runtime build rules define a default item limit of 10, with named exceptions stored separately. The catalog displays the resolved limit for each item, so you do not need to assume that a familiar cap applies to every purchase. A stack limit describes how many copies the extracted rule allows; it is not a guarantee that buying up to that limit is efficient or that the run will offer enough copies to reach it.

Some inventory entries alter another system’s limit instead of merely increasing a stat. Read those descriptions carefully when planning your final layout. The fusion recipe reference is useful when an item decision is connected to move development, because reaching an ordinary move limit and qualifying for a fusion are different checks. Do not turn an item’s own copy cap into a move-level cap, a Vitamin stack cap or a supposed global inventory capacity.

Positive bonuses add within their source group

The extracted runtime stat rules add positive multiplier bonuses inside the held-item group, then multiply that group with other sources. For Charcoal, the direct total-damage modifier is ×1.03. Repeating a positive modifier does not justify blindly raising that multiplier to the number of copies. The source-group contribution must be formed from its positive bonuses first, while reductions use their own multiplicative treatment. Flat additions enter before multiplier groups are applied.

That grouping affects comparisons between another copy of an item and a bonus from a different source. It also explains why a percentage in a description should not automatically be interpreted as the percentage improvement of the finished build. The shared build collection can provide loadout ideas, but the item arithmetic should still be checked against the current snapshot. A popular combination does not change the formula, and a static result does not capture activation frequency or positioning.

Separate type damage from total damage

A typed item may contribute both to the general damage stat and to a specific move-type boost. The extracted type-boost contribution is 30% per applicable stack, while the general modifier remains a separate field. Those channels should not be collapsed into a single unconditional bonus, because the type-specific portion only belongs to the relevant attacks. The catalog exposes the type and description so you can see why an apparently small general modifier is not the item’s whole effect. Use the Pokédex type filter to identify a partner’s public species types before checking its actual moves.

Use the runtime matchup tool to evaluate the target side of the attack. Type effectiveness, the attacker’s same-type bonus and the item’s type boost describe different relationships. The ordinary same-type rule is not a move-count threshold, and cosmetic research-frame requirements do not establish a combat team buff. Keeping these categories separate prevents a tempting shopping calculation from accidentally multiplying the same concept twice or applying a typed bonus to every move in the kit.

Budget across a run and across permanent progress

Shop purchases use the currency context of the shop entry. Permanent progression is a different planning task, so do not combine a PokéDollar price with a Stardust upgrade cost as if the values belonged to a common wallet. The Lab upgrade calculator sums extracted level costs for persistent upgrades, and the Stardust planning reference connects that budget to documented rewards. These tools let you keep a short-term purchase decision separate from the longer-term unlock you are pursuing.

Within a run, an affordable item can still be a poor purchase if it does not address the current constraint. Think about why the run is failing: insufficient output, unreliable survival, awkward collection, or an effect that does not fit your moves. Then use the catalog to find candidates and inspect their conditions. This process is more defensible than sorting by rarity and spending on the most impressive label, especially when the best-looking effect is conditional or already near its useful limit.

Compare complete effects without inventing a ranking

A useful comparison records the held item, the number of copies, the stat group it changes and the condition required for the effect. It should also identify the relevant moves and the drawback, if the description includes one. That small checklist explains why an item is being considered and makes it easier to revisit the decision after a patch. It is more informative than calling an item mandatory without identifying the build or encounter where it helps.

This catalog intentionally offers filters instead of a universal best-items score. A score would need assumptions about encounter duration, enemy composition, trigger frequency and the rest of the loadout. Those assumptions are not supplied by a price list. When using a community build as inspiration, compare the role each item fills and substitute only after checking the replacement’s actual effect. Shared names, prices or rarities do not establish equivalent behavior.

Keep a useful reference when data changes

Copy link saves the filter selection with the current game build, and local storage remembers it when the browser permits. A link from another snapshot is rejected with a recovery message rather than silently reinterpreting its filters as current evidence. Reset clears the selection and returns to the full catalog. If browser storage or the clipboard is unavailable, browsing continues and a selectable link provides a fallback for sharing.

For a disputed effect, compare the current in-game description with the exact card and build stamp before concluding that the calculation is wrong. A translated description and a static modifier can expose different parts of the same mechanic. The source methodology explains how this site records that evidence. Report which part differs, because a stale price, an incorrect display label and an unsupported trigger require different fixes.

Frequently asked questions

Is an item without a shop price free?

No. It has no extracted price in the shop list used by this snapshot. The catalog keeps that unknown separate from a numerical price.

Does an empty modifier list mean no effect?

No. Triggered actions, special rules and other mechanics can sit outside the direct static modifier array. Read the full description and the tool’s coverage notes before comparing it with a numerical stat item.