The reference panel uses extracted client formulas and explains which combat effects are outside the calculation. Save a draft on this device or copy its link.
Start with the Pokémon and the job you want it to do
The current snapshot contains 79 League choices. A useful plan begins with a purpose: clearing nearby enemies, surviving a difficult opening, reaching a particular evolution, or preparing a fusion pair. These goals can call for different selections even on the same Pokémon. Start with a partner you can actually choose in the game, then decide what usually ends your runs. A plan that addresses that weakness is easier to test than a list of appealing item names.
The League selector resets the plan when you switch partners, so a new Pokémon starts with its own opening kit move. Its types and passive are displayed beside the portrait. Read the passive before comparing numerical panels: some abilities depend on health, movement, weather or enemies, and their practical value may not appear in a static total. The PokéBonk tier ranking provides an editorial comparison, while the starter comparison focuses on the opening choices rather than treating every unlocked partner as equally accessible.
Build a move sequence before filling every slot
The PokéBonk build planner lists the selected Pokémon’s League kit first. The wider library contains attacks that the current client implements. It is not a promise that every attack will appear for this partner in every run. Learnsets, League unlocks, current form and offer rules can affect access. Treat an unusual off-kit attack as something to verify in the game before making the entire plan depend on it.
A fresh plan has 3 move slots. The relevant Lab upgrade adds 1 slot, while ordinary move levels start with a cap of 8. Holding TM Case changes that cap by 2. These limits come from the player’s runtime rules, not the public Pokédex move entries. Removing an upgrade from the plan trims dependent slots or levels back to a valid state. Keep an early reliable attack while you work toward the later pieces; an attractive final loadout is not automatically a comfortable route through the opening.
Read the stat panel as a defined reference
The displayed reference uses the selected starting form, its extracted base-stat conversion, direct Lab stat additions, held-item modifiers and static passive modifiers. Vitamin levels use base-roll equivalents. This gives the same comparison basis when you change a selection. It deliberately does not predict the full character sheet of a later evolved Pokémon with a particular sequence of rewards, captured allies and temporary effects.
Positive multipliers from the same source group are added together before that group multiplies the running total. Flat additions are applied before the grouped multipliers. Penalties can multiply separately. Consequently, collecting several descriptions that each contain a percentage does not justify multiplying every percentage independently. The damage calculator hub explains the distinction between additive bonuses and separate multiplier groups. Use exact values in hover text when comparing close results, but remember that numerical precision does not remove the stated modeling limits.
Move reference damage is an automatic level-growth baseline before enemy matchups, critical hits and situational effects. Actual level-up choices can add damage, projectiles, area, cooldown reduction or other properties. The choice and rarity are not determined by the final move level. This PokéBonk build planner therefore avoids presenting a single invented DPS figure. Random attacks, weather moves, buffs and fused attacks can show an unavailable damage preview where a level-only estimate would be misleading.
Choose items by the effect you need
The held-item selector covers 126 entries. Search by name or effect, then set the number of copies. Each item uses its extracted stack cap; there is no invented universal item-slot limit. The selected chips provide a quick way to see what you have added while browsing a long list. A target loadout describes equipment you hope to assemble during play. It does not say that all those items can be brought from the Bag at the start.
Some item descriptions include a static bonus and a conditional effect. A type item can influence matching attacks as well as a general stat, while a triggered item may need a particular health state, enemy condition or action. Read the full description alongside the panel instead of assuming every sentence has been converted into a permanent number. The held-item reference is the place to compare those descriptions and shop information. If a plan only works after several rare items arrive, save a simpler fallback that remains useful while those pieces are missing.
Use Vitamin slots to reinforce a coherent plan
There are 26 Vitamin entries in this snapshot. The base allowance is 3 different Vitamins, extended by the corresponding Lab upgrade. Their ordinary level cap is 10; Max Ether adds 2 further levels. The tool enforces those rules when selections change. A Vitamin’s level records how many picks you are planning, not the complete history of rarity rolls that produced an actual run’s totals.
Use the Vitamin description to decide whether it complements the attacks you selected. Physical and special damage are different lines, so spreading investment without checking the move classes can make the panel look busy without improving the important attacks. Loaded Dice has random outcomes and is not converted into a guaranteed stat increase here. Other effects that are not represented in the reference are called out. The Vitamin stacking guide offers the detailed definitions needed to interpret these choices before making a comparison.
Separate permanent investment from a run loadout
Enter the Lab levels you own when you want the plan to resemble your present account. Use Max Lab only when deliberately exploring a fully upgraded reference. The selected investment shown below the controls sums the source prices for the chosen levels. It is a cumulative cost from an empty Lab, not the amount you still need to earn. All upgrades together currently total 57,680 Stardust, and this figure changes with the synchronized snapshot.
For a purchase decision, open the Lab upgrade calculator and distinguish owned levels from target levels. This prevents spending estimates from counting purchases you already made. Dedicated Lab mechanics are also different from ordinary stat additions: extra slots affect what the plan can contain, while other upgrades change systems outside the reference panel. The PokéBonk build planner preserves those levels in the saved payload even when the reference calculation does not assign them a damage value.
Check fusion routes and matching types together
A fusion plan needs the correct parent attacks and the required levels before Bill’s Machine can combine them. Look up the pair in the fusion recipe finder, then bring those parents back into the planner. A signature result can take priority over a generic reaction or same-type result. Selecting a fused attack directly is useful for recording a target loadout, but its inherited parent upgrades are not encoded by this first version of the plan format. Its damage preview is therefore unavailable rather than a fabricated exact total.
A matching attack type can receive the game’s same-type attack bonus. That is separate from how the target’s types affect the hit. The effective type chart applies the client’s actual remapping and dual-type clamp, with a separate raw-matrix view for comparison. Do not assume that adding several moves of a type crosses a verified team-synergy threshold. Cosmetic research-frame requirements are a different system. Compare types for coverage and passive compatibility, then test how the attack patterns feel in motion.
Save, share and interpret community results
Copy link stores the draft in the URL, so the recipient can restore the same selections without an account. My builds stores several plans in this browser. Names are generated from the partner and selected attacks; there is no public free-text field. Clearing browser storage removes those local saves, so keep a copied link elsewhere when a plan matters. Invalid or old-version links show an explanation instead of silently converting their numbers to a newer patch.
Community sharing stores a validated structured build and returns a short link. It requires verification, and public writes can be temporarily unavailable even while local planning continues. Identical payloads reuse the same short code. Ratings belong to that shared version of the plan; changing your local selections creates a separate draft. Popular choices describe builds submitted on this site, not every PokéBonk player. Below the required sample threshold, the site shows an honest waiting state rather than fabricated percentages.
Compare your result with the build examples, but retain the assumptions that made each example useful. A highly rated plan may suit a different stage of progression or a different comfort level with an attack pattern. Use the PokéBonk build planner to record a hypothesis, play a run on the official site, and change a small part of the plan based on what happened. That process produces more useful personal knowledge than treating an unfinished equipment list as a guaranteed winning formula.
Frequently asked questions
Does the PokéBonk build planner play the game or edit my save?
No. It calculates a local reference and stores your planning selections. It does not access the game’s account, run a game session or change your save. Open the official game separately and make the selections there.
Why is a damage preview unavailable for some moves?
A final level does not record every upgrade choice. Fusions also inherit parent upgrades, and random or support attacks need additional state. The tool keeps those attacks selectable while refusing to display an unsupported exact damage result.
Can I open a saved build after the game updates?
The saved payload retains its version and build. A mismatched plan is not relabeled as current data. Keep the original link for reference and create a new plan for the synchronized patch when you want a current comparison.

